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1. Incoming titan adjustments - in Ships and Modules [original thread]
FawKa wrote: Can I have a graph showing how many subs you've lost today CCP? You like graphs so much these days :) Whatever they lost today will be replaced with either new players more able to get into corps or lower PLEX prices meaning mor...
- by Endeavour Starfleet - at 2012.03.13 18:46:00
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2. Incoming titan adjustments - in Ships and Modules [original thread]
JuGGeR wrote: i for one welcome blob-online and await the server nodes not being abel to handel the numbers and we back 2 square one and have to find another way to screw over players that invested in titans , bpos to build em , and ofc waisted...
- by Endeavour Starfleet - at 2012.03.13 18:41:00
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3. Incoming titan adjustments - in Ships and Modules [original thread]
Organa wrote: CCP if you havnt gathered it by now from this thread yes titans have issues, but so does the game as a whole. What you are seeing is that older players do like there investments made usless and newer players want to get around old...
- by Endeavour Starfleet - at 2012.03.13 18:26:00
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4. Incoming titan adjustments - in Ships and Modules [original thread]
Glad to see the change. I would go even further and say supers ought to be removed from game but this will atleast help to empower subcap pilots. Next step. Change moon mining to drops.
- by Endeavour Starfleet - at 2012.03.13 18:23:00
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5. EVE Fit project: fitting tools - pyfa 1.0.3 (Incarna data) - in Ships and Modules [original thread]
Don't listen to the crybabies. Pyfa kicks ass. Thanks again for developing it. Quick question tho. Am I missing an obvious button for showing the ship page showing what skills effect what on the ship itself? Kind of like how you can see on the mo...
- by Endeavour Starfleet - at 2012.02.07 09:37:00
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6. Rorqual as lowsec hauler for PI - in Ships and Modules [original thread]
I agree it is just too risky when it takes just one cyno to ruin your day.
- by Endeavour Starfleet - at 2011.12.30 00:11:00
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7. Best Support ship for L4 solo/duo mission running - Domi or Oneiros - in Ships and Modules [original thread]
I am about to get started with 2x RR domis with drones for DPS. Yes DPS will not the best in the world but that combo will never die from a LVL 4 if I am paying even the slightest attention. My brother is getting into the game and will also soon...
- by Endeavour Starfleet - at 2011.12.28 22:30:00
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8. Why don't all BC's have large weapons? - in Ships and Modules [original thread]
Um no...
- by Endeavour Starfleet - at 2011.12.28 07:15:00
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9. Battlecruisers need large rigs. - in Ships and Modules [original thread]
If it is just to be a drake with hybrids. Frak it! Just no need for the model to waste Vram. Roll it into the drake and be done with it. I have proposed a new role for it (And my idea for its new role is not the only answer there are others such ...
- by Endeavour Starfleet - at 2011.12.28 06:57:00
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10. Battlecruisers need large rigs. - in Ships and Modules [original thread]
Even if that was right (Again ain't bothering to check with little benefit) Why must you HAVE such a ship? What is wrong with Naga for rails. Drake for tanked missile DPS and Ferox for new role? If all we are doing is making a drake with rails ju...
- by Endeavour Starfleet - at 2011.12.28 06:24:00
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11. EVE Fit project: fitting tools - pyfa 1.0.3 (Incarna data) - in Ships and Modules [original thread]
What would be awesome some day is the ability to simulate various PVE content within Pyfa to check for surprises on your fits. Would there not be a way to do this through some kind of XML system by chance?
- by Endeavour Starfleet - at 2011.12.28 04:37:00
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12. Battlecruisers need large rigs. - in Ships and Modules [original thread]
Liang if you are just going to be rude I wont even bother loading pyfa to check that BS. And it matters not anyway because missiles take a GREAT deal of time to reach the target at range and have a large amount of overkill (How many times I have w...
- by Endeavour Starfleet - at 2011.12.28 04:04:00
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13. Battlecruisers need large rigs. - in Ships and Modules [original thread]
A RR Ferox would mean that it gets used. And you can always do a bonus to resist and less buffer HP if you want to give it a group PVE role. Tho for PVP I think you want the 80 percent buffer ability instead. Shield RRing would give it a great ro...
- by Endeavour Starfleet - at 2011.12.27 22:09:00
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14. Battlecruisers need large rigs. - in Ships and Modules [original thread]
The Ferox has no distinct role other than a rail ship. You already have had a massive rail and blaster boost give it 80 percent of the drake's tank and then give it a REAL distinct new role. In my opinion that role could be remote shield transfer...
- by Endeavour Starfleet - at 2011.12.27 21:36:00
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15. Battlecruisers need large rigs. - in Ships and Modules [original thread]
The issue is if it can tank like the drake and out DPS it. The drake becomes nothing more than a PVE boat again. If you want to out DPS instead of matching there should be a similar percentage cut to tank. Especially as a Drake cant snipe with sl...
- by Endeavour Starfleet - at 2011.12.27 21:20:00
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16. Battlecruisers need large rigs. - in Ships and Modules [original thread]
Ok now not only do you want all the tank of a drake but you want to out DPS it. With a role the drake dosent even have. Quote: Battlecruiser Skill Bonus: 5% shield resistance and 5% bonus kinetic damage of heavy missiles and heavy assault miss...
- by Endeavour Starfleet - at 2011.12.27 21:02:00
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17. Battlecruisers need large rigs. - in Ships and Modules [original thread]
Again there is a reason. To give it another role which increases its versatility and thus its use. Make it a drake with railguns and it will just continue to gather dust. Anyone who wants to use Hybrids for serious combat is likely going to bring...
- by Endeavour Starfleet - at 2011.12.27 20:48:00
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18. Battlecruisers need large rigs. - in Ships and Modules [original thread]
Liang Nuren wrote: Endeavour Starfleet wrote: I agree that the tier system has to go. I wouldn't go as far as locking in slot layout but I would say heavy experimentation on SIsi to find the right balance would be great. I would not give th...
- by Endeavour Starfleet - at 2011.12.27 20:41:00
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19. Battlecruisers need large rigs. - in Ships and Modules [original thread]
I agree that the tier system has to go. I wouldn't go as far as locking in slot layout but I would say heavy experimentation on SIsi to find the right balance would be great. I would not give the Ferox QUITE as much tank as the Drake. Maybe 8/10t...
- by Endeavour Starfleet - at 2011.12.27 20:35:00
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20. Battlecruisers need large rigs. - in Ships and Modules [original thread]
Deus lmperator wrote: OP needs larger brain. Alot of these "NERF TA DRAKE!" Posts come within hours of someone losing their ship from one. Many of them just are mad that they could not break it's tank when in fact that is the primary purpos...
- by Endeavour Starfleet - at 2011.12.27 06:56:00
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